![]() ![]() But many abilities will change your character's position automatically, in a location you can't dictate. You have one move per turn for all three characters you field. Most attack and heroic abilities auto-move your heroĪt first, movement seems like something you don't have to pay much attention to. **Knock opponents off the edge of the stage**, or occasionally through "drops" in the middle of the arena-look for a yellow percentage chance indicator when executing these ringouts.Deal even more damage by knocking them into heroes.Deal extra damage and status effects by knocking enemies into destructible objects.Magik eventually unlocks a card called Limbo's Grasp that gives a damage bonus to enemies that she punts through portals.Ī single knockback hit might not deliver much damage compared to a heroic ability, but knockback damage scales up as you level up the Training Yard. Almost every character has one or two knockback cards, but Magik and Spider-Man are the most knockout-focused characters in the game. Knockback isn't just an incremental source of bonus damage, it's a central combat mechanic. Once you've moved a hero once, you can make as many adjustment moves as needed with that same hero to execute a perfect hit with a destructible. ![]()
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